Nentir Valley

Session 10
Session 10

The group returned to Seven Pillared Hall and told the Ordinator Arcanis about the Duergar who were in the Chamber of Eyes. The ordinator was interested and offered the group magical items if they uncovered the duergar’s interest in slave trade.

The group then spoke to the Duergars present at the outpost and they got really pissed and destroyed all the Duergars who were present there. After that they found a map that lead the group to a place called the Horned Hold which is apparently the headquarters for the Duergars. They adventured into the hold and killed 2 groups of orcs/duergars and then killed the weapon smith. They were starting to cross the bridge into the next section of the Horned Hold but then everyone got too drunk and went to sleep.

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Session 9

After a 6 week hiatus the group reformed after killing Lord Kalarel and headed towards Thunderspire Labryinth to take out the Bloodreavers. This is a group of hobgoblins who is running a slave trade group primarily through a place called the Chamber of Eyes.

Once the group arrived at Seven Pillared Hall in the heart of the labyrinth they encountered Brugg, a tall ogre asshole. He demanded to be given 200 gold for entrance into the city and was challeneged by guzzle to a drink off. Instead Brugg punched swamp thing over and over again making him feel like a dick. Afterwords Cohen aka mage libaracci spoke with the Ordinator Arcanis (acting mage head) and agreed to help out the cause to kill the blood reavers in exchange for the ability to not have to pay to trade in the city and the ability to trade with the mages at a later point in time.

The group then headed into the chamber of eyes and took out the bloodreavers. They now intend to head back to the Seven Pillared Hall to discuss their successes with various people.

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Session 8

wow, 5 encounters = the awesome. The group has succesfully killed lord kalarel and has cleared the dungeon. Parker is now the proud owner of 1500 lbs of acidic ooze. Wally got a swag ass +2 dagger and Lord Kalarel cried out to “Thunderspire Labryinth, beware they are coming” in a magical voice that seemed to echo louder than any sound the group has heard before. He was then dragged into the portal of darkenss that was opened by Lord Orcus.

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Session 7

The group fought through an intense battle against goblinoids and a gigantic spider. Afterwards Sleezy successfully skullfucked a mob for 10xp. The group enjoyed sleezy’s leftovers and then guzzle successfully outchugged me by a mile. In celebration the group walked down into the warchiefs bobby-trapped room and fought a difficult double mob of goblins.

To finish the group came to a crossroads, go down the dark dusty corridor or through the well traversed door.

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Session 6
Session 6

tonight the crew invaded a series of undead dungeons. They destroyed a bunch of “DANK” zombies and wrecked their asses. Then Parker proceeded to heat(yes literally heat) their asses so he could he have his way with them. After that they found a secret chamber and Sarah, miraculously found the answer to a riddle. After that they found their way into the infinite skeleton gauntlet. They managed to finally beat their way into Lord Keegan’s Tomb and find the secrets of the doungeon. They talked him down and finally got his bad ass sword, Aecris!

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Session 5

The group successfully killed Ninaran and all of his undead to save the city of Winterhaven. Afterwards they advanced to Shadowfell Keep and cleared out the guts of the temple in advance of closing the shadow rift being opened by Kalarel. Onn a side note I think Wally and Parker might have touched tips. Good Eve!

You recently found two important messages:

When you defeated Ninarin the elf to defend Winterhave you found a note on his body that said
“I received your report on the adventurers. next time you see them, put an end to their meddling. Mix the blood of ten people with the elixir my messenger brings. Then trace our pattern on the ground of a graveyard and pour the liquid into the lines. That should supply you with a force to thwart them. I’m very close to completion; see that I’m not interrupted. As you already know, if you do come to the second level of the keep, the pass phrase is "From the ground, some magic was found.

-Kalarel"

And the second message was in a vile found within the the remains of the dead ooze. It read,
“Greetings, Kalarel. I have recently learned of your activity in the area nad have an offer for you. During your time in this region, if you should capture any humanoids, we are eager to buy them. We have duergar allies in Thunderspire in need of slave stock. If you are interested, sand an envoy back to me. My messengers will show the way.

- Chief Krand of the Bloodreavers- "

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Session 4
Session 4

The group ventured into Shadowfell Keep and entirely cleared out the main goblin encampment including killing Balgron the morbidly Obese. They also ventured down into the caverns and killed a throng of menacing rabid rats and a Ooze (which wanted to punch Parker in the dick). Furthermore, Parker nearly killed himself while trying to open a heavily cursed and deadly door which leads deeper into the Keep.

All in all it was a very successful evening and all the adventures leveled up to 3.

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Session 3

After defeating the kobolds in Session 2 the group advanced to the town of Winterhaven. After meeting with some locals at the bar including Eilian the Old and Lord Ernest Padraig and Thair Coalstriker and Valthrun the Prescient the party learned a few key facts including that Douven Staul was located at a dragon burial site and furthermore that Irontooth was located near by as well. The group disposed of them and heard irontooth yell “for lord orcus and kalarel i will meet you soon”.

The group returned back to winterhaven and learned the history of Shadowfell Keep and the story of sir keegan masacre of every living thing in the keep while under the dark influence of the darkness seeping in from the rift at shadowfell keep. The group has agreed to invade the keep on their next adventure.

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Session 2
Session 2

Our adventurer’s entered room 4 and kill multiple drakes, kobolds, and other creatures while avoiding a huge boulder that was barreling around the room. After killing the kobold wyrmpriest the group decided to head towards the dragon’s lair.

After a long battle with an epic white dragon the group prevailed and found a note hinting towards a cult and a lost adventurer douven staul who has traveled towards WinterHaven.

On the way towards WinterHaven the group was overrun by a small pack of kobolds but they had no problem overcoming them while approaching the walls of WinterHaven. This is where the group night came to a close.

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Session 1 (into Kobold Hall)
Kobold Hall Night 1

Our first night started with Sarah (a dragonborn Paladin), Tim (a Drow Thief), Aly ( a tiefling Bard), Parker (a dwarf shaman) and Wally (a Drow bersrker?) met up in the Nentir Inn on the west side of the capital of the region known as FallCrest.

The group met up and spoke with the Erandil Zemoar, the bartender, and learned that the lord of the region is looking for adventures to wipeout a Kobold threat that has been throttling trade to Fallcrest from the western cities. They also spoke with a shifty Tiefling named Serim Selduzar who claims to have royal blood and a stake to the lordship of the region.

The group decided to go to the Lord Warden Faren Markelhay and spoke with him about this proposition. The group came to an agreement that for every kobold’s proof of demise they will be rewarded with 10 gold and if they can prove they have cleared out the entire kobold threat they will be rewarded furthermore.

The group travels west towards the location of kobold hall that the lord gave them on a map and arrived at the destination after a difficult journey. They entered the first room of the Hall and dispatched of the various kobolds without much problem. They then entered a room with various coffins and niches in the wall with traps in them. After navigating the traps they defeated the kobolds in the room and prepared to enter the next room.

In this third room the adventurers found the kobolds playing a game known as “skull skull” where a skull attached to the ceiling with a rope is swung back and forth trying to knock off objects above coffins 10 feet below. After being interrupted the group struggled to clear out the room.

At this point the session ended in anticipation of entering the fourth room.

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